The summer is heating up and we have another great line up of Amateur SMASH-UP-DERBY. So get your car ready and register TODAY!
3 to 5 players
90 Minutes
Object –
Earn the most victory points repairing cars during the 12 weeks of summer at the Amateur SMASH-UP-DERBY.
Parts –
· Victory point track board and point markers for 5 players. This shows which week the players are in, what day of the week, and how many Victory Points they currently have. It also shows them how much cash they will get from their own smash up derby race winnings.
· Deck of Customer cards. These are jobs that are bid on and completed by the players to earn money and Victory points. The top money value is the minimum that job will pay. The middle value is default value. The 3rd value is maximum.
· Deck of Master Mechanic cards. These give your shop extra capacity or other features.
· Money.
· Dozens of small brown wooden cubes. These represent boxes of car repair parts.
· 20 auto repair-shop boards. These show the players current repair jobs and how soon they will be done. Up to 4 for each player.
Set Up –
· Give each player 1 auto repair-shop board.
· Put the Victory point board in the middle.
· Put one point marker for each player on the 0 of week 1.
· Give each player some money.
· Put the week marker on Monday.
· Give each player some boxes of parts.
· Deal 5 customer cards to each player.
The game is played in 6 phases per week:
Monday –
Each player draws up to 5 cards.
Move the week marker to Tuesday.
Tuesday –
· Players can buy Parts.
· Players can hire Master Mechanics. You can only have one per shop. Put it next to one of your shops.
· Players can buy new shops.
Move the week marker to Wednesday.
Wednesday –
Each player in turn plays one customer card from their hand.
Move the week marker to Thursday.
Thursday –
· Players can buy Parts.
· Players can hire Master Mechanics. You can only have one per shop. Put it next to one of your shops.
· Players can buy new shops.
Move the week marker to Friday.
Friday –
Each player in turn plays one customer card from their hand.
Move the week marker to Saturday & Sunday.
Saturday & Sunday – Race days for the players.
Move the victory point marker of each player to the next week paying them from the bank for their racing winnings.
Move the week marker back to Monday.
After the 12th week The player with the highest score wins.
Playing customer cards:
The player playing a customer card chooses one from their hand and lays it where all can see it.
All other players bid from the range of monies on the card. The winner of the bid puts the card on an open labor slot in one of his shops. It has to be a labor slot that is equal or higher than the labor on the card.
Then money bid is put on the card from the bank.
If no one bids then the player that played can have it for the default value.
All players that did not win can move all their cards one position to the right.
Players collect any money from cards that falls off the right side. They also can move their victory point marker to the right one for each unless they are at the end of the week.
NOTE – The above is more of a treatment than a full set of rules. Many of the specifics are missing on purpose.
Friday, February 29, 2008
Sunday! Sunday! Sunday!
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